Hi, a few people have asked me to do a quick write up of one of the things demonstrated in our tutorial last tuesday.
How to activate a mover by shooting a trigger.
Note: this assumes you already know how to import a static mesh, place it as a mover and keyframe it. Russell's mover tutorial goes through all of that, so there's no need to repeat it here.
I tried to make it as simple as possible:
1. Placing a Trigger:
- Click the little Chess Piece up top to open the actor classes browser.
- Click on Trigger (NOT Triggers) pic
- Right click somewhere in your level and place it in. pic
2. Mover Properties:
- Events > Tag [name this something you want."Mover1"] pic
- Mover > bUseTriggered [set this to True] pic
- Object > InitialState [set this to TriggerOpenTimed] pic
3. Trigger Properties:
- Advanced > bHidden [set this to False] (there is some problem with this) pic
- Events > Event [name this the same as your Mover Tag."Mover1"] pic
- Trigger > TriggerType [set this to TT_Shoot] pic
I've uploaded a test level in case you wish to view all the properties more closely.
Hope that helps,
Vinh
Thursday, June 4, 2009
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1 comment:
wow thanks vinh!
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